I Want to Learn How to Think Beyond Academic Disciplines
Vol.7 2010.12.01 Michitaka HIROSE
Computer and VR (Virtual Reality)Ⅱ
（1）The Real and Virtual: Computer Development and Creation of the VR World
（2）Human and Machines: What is Human in the Age of Digitalization? Computer technologies have achieved remarkable advancement.
Technologies for simulation experience, as represented by VR technologies, have created second and third realities and we currently live in the world of parallel realities. The VR worlds, although familiar to anyone through video games etc., are in fact much more serious worlds. In this lecture, we will overview the history of VR technologies up until the present, and then explore what types of VR worlds can be created and how they will impact upon us.
- Michitaka HIROSE
- Professor at the Graduate School of Information Science and Technology. He was born in Kamakura in 1954. In 1982 he finished his doctorate at Tokyo University's School of Engineering (Ph.D. in Engineering). After serving as a Lecturer and an Assistant Professor, he became a Professor at the Research Center for Advanced Science and Technology in 1999. Since 2006 he has been a Professor at the Graduate School of Information Science and Technology. His areas of specialty are System Engineering, Human Interface, and Virtual Reality. He is the authors of numerous books including Virtual Reality (Sangyo Tosho), Spatial Computer (Iwanami Shoten), Between Human and Machine (Iwanami Shoten).
- Other Lessons